In this integration, heterogeneous models – triangle mesh, tetrahedron mesh, rigid, deformable, and articulated – cohabit in the environment and allow equally heterogeneous 3D interaction modes: line- and point-based collision detection, with or without force-feedback, touching, picking and manipulation. A Model-View-Controller architecture, taking advantage of the parallel computation of modern GPU and multi-core CPU, has been developed to integrate PhysX to exploit the hardware to the maximum.
Our simulator integrates a bimanual haptic interface for force-feedback and shaders for graphic realism in real time. PhysX, which can be accelerated using the physics processing unit (PPU) or CUDA-enabled GeForce graphics processing unit (GPU) – provides an optimized set of methods for physics-based simulation.
In this work, we propose solutions to this problem and demonstrate how a multimodal surgical simulation environment may be developed based on NVIDIA’s PhysX physics library. While such physics engines provide unique opportunities for the development of surgical simulators, their higher latencies, compared to what is necessary for real time graphics and haptics, offer significant barriers to their use in interactive simulation environments. Recently several physics engines have been developed which offer multi-physics simulation capabilities including rigid and deformable bodies, cloth and fluids. The availability of new powerful graphics hardware is insufficient to meet the demands of such physics-based surgical simulators, which must now include interactions of surgical tools with multiple deformable objects, bleeding and smoke generation due to cautery procedures, as well as tissue approximation procedures such as suturing and stapling.
For real time graphical rendering an update rate of at least 30 Hz must be maintained, whereas for stable force feedback (haptics) a much higher update rate of the order of 1 kHz is necessary.
Meaningful CustomizationChange not only the look of your cars but also upgrade their body armor – Reinforce them with heavy iron that protects you from damage, but also adds weight, which impacts the cars handling.Physics-based interactions are necessary to improve the realism of modern surgical simulators and allow the response to surgical interventions be computed in a physiologically relevant manner. They ooze style and character! From old American heavy-hitters to agile Europeans and fun Asians, you won’t find anything like this in other games. Witness insane neck-to-neck fighting on high-speed circuits, face total destruction madness on crazy courses with intersections and oncoming traffic, or go for demolition dominance in derby arenas.Īwesome CarsOur cars are old, banged up, patched together. Unique Racing ExperienceExhilarating no-rules racing action with defining, once-in-a-lifetime moments that can be achieved only with a true-to-life physics simulation. Whether you are preparing for your next demolition derby with reinforced bumpers, roll cages, side protectors and much more, or setting your car up for a banger race with engine performance parts like air filters, camshafts, fuel systems, etc., Wreckfest is shaping up to be the best combative motorsport game out there.ĭrive hard. Wreckfest is jam-packed with upgrade and customization options.
Break the rules and take full-contact racing to the limit with Wreckfest!Įxpect epic crashes, neck-to-neck fights over the finish line and brand-new ways for metal to bend – These are the once-in-a-lifetime moments that can only be achieved in Wreckfest, with its true-to-life physics simulation crafted by legendary developer Bugbear, who also brought you FlatOut 1 & 2!īurn rubber and shred metal in the ultimate driving playground!